Fans wanted a narrative-driven adventure and Missions just didn’t cut the mustard. Battlefront had everything – except an offline campaign. It had special effects audio taken directly from the original source files at Lucasfilm, and the studio even gained access to the vault at Skywalker Ranch, accurately capturing all the helmets, weapons, armour and vehicles from the films using photogrammetry. It was understandable: DICE had just delivered the most authentic Star Wars game to date. STACK spoke with David Robillard about bringing a campaign to Star Wars: Battlefront II.īack in late 2015 as the Star Wars: Battlefront release shadow lengthened, a chorus of criticism, led by such industry luminaries as The Force Awakens stars John Boyega and Simon Pegg, was levelled at EA for not including a campaign mode in the game.